Lego star wars the complete saga episode 1 chapter 2

This page of the walkthrough will take you through each of the games 6 movie levels and each of those levels chapters, in chronological order. We'll be focusing on collecting all of the white Mini-Kits and the games Red Bricks (you can skip the red bricks if you opted to use the games cheat codes). If you have opted to use cheat codes then make sure to enable the 'Mini-Kit Detector' as it will help indicate where the Mini-Kits are as you go through the chapters.

Once you've collected all of the Mini-Kits and Red Bricks in a chapter there's no need to complete the chapter. Pause the game and select to return to the Mos Eisley Cantina, then select to 'Save & Exit'.

While the 'Mini-Kit Detector' is an invaluable tool, it's not perfect. It's best used in conjunction with the following guide to work out roughly the area a Mini-Kit should be appearing. For example, if to make a Mini-Kit appear you have to use the Force on a set of 6 lights, it won't indicate to you that's how you make the Mini-Kit appear. It'll only show you an arrow in the place that the Mini-Kit will appear.In addition to this, I've noticed the Mini-Kit detector will sometimes show you an arrow and try to indicate that the Mini-Kit is in the 'current' room when it's actually in the next. So use it to help navigate, not gospel.

Episode I: The Phantom Menace

Chapter 1:

White Minikit Video (Credit: packattack04082

  • MK #1: In the first corridor take the first left and use a Protocol Droid to open the door.Stand on one of the red buttons, your AI companion should then automatically stand on the other leading the next Mini-Kit to appear.
  • MK #2: In the first corridor you'll see 6 blue markers along the wall (3 on either side). Use a character with Force (Light Side) on each of these and the Mini-Kit will appear at the end of the corridor.
  • MK #3: Roughly midway down the first corridor there's another Protocol Droid panel on the left. Opening this area will reveal a room with blocks at the back of the room and force fields high up on either side. Use a Mini/Small character to climb through the vent on the left hand side. Go to the end of this ledge and collect the Mini-Kit. While we're here, stand on the button to deactivate the force fields in this area.
  • MK #4: In the same area as previous Mini-Kit; Use a character with Force (Light Side) to assemble the blocks into a tower and then use a character with a high jump to right the right side ledge where the Mini-Kit is waiting.
  • MK #5: Similar to one we did earlier, back in the corridor as you continue along you'll see 6 purple lights (3 on either side). Use a character with Force (Light Side) on each of these and the Mini-Kit will appear at the end of the corridor.
  • MK #6: In the same area as the previous Mini-Kit; On the left of the corridor you'll see an Astromech port, use one to open the door. In this newly opened room you'll see there's a small square cart that you can move with the Force ability. Jump on top of it and your AI companion will then use a Force character to move the cart into position. Use a character with a high jump to reach the Mini-Kit above you.
  • MK #7: In the same area as the previous Mini-Kit; There's a small vent on the back wall that you can remove with a Force character. Once you've removed the vent grate, jump into the vent using a high jump character and you'll enter a new room. In this room use a character with hover (such as R2-D2) to reach the other side of this room. Then jump onto the fighter and use a high jumping character to reach the Mini-Kit above you. There's an Astromech port nearby that you can use to deactivate the force field to exit this room.
  • MK #8: At the end of the 'First' area of this chapter you'll have to remove the vent that leads into the second area with a Force character. The vent grate you remove makes a box; Use a character with a high jump to reach the Mini-Kit above it.
  • MK #9: Once you enter the 'Second' area of this chapter you'll see a Mini-Kit on a ledge to the left, above you. You can either use a Force character to assemble the blocks into a small tower and then use the tower to jump up to the ledge that the Mini-Kit is on or a character with high jump should be able to reach this.
  • Red Brick: In the 'Second' area use a Force character to move the large canister on your left so that you can then high jump over to the Astromech port. Use an Astromech to open this room and enter it. In this room you'll need to step onto the grey flooring (not the red button) and your AI companion will stand on the button. From here you need to double jump into each of the canisters on the left and right to lower them. Once both canisters have been lowers step onto the one of the newly revealed buttons (your AI companion will step onto the other) and that'll reveal this levels Red Brick.
  • MK #10: In the hanger area, on the right side of the room. Use a Force character to move the big block and then stack the 3 smaller blocks on top of it. Jump up to the top of it and then jump to the walkway. Use a high jumping character to reach the last Mini-Kit in this area.

Chapter 2:

White Minikit Video (Credit: packattack04082

  • MK #1: At the start of the chapter take the first right to reach a clearing with rocks. Here you need to stack the rocks on top of one another and then shoot the target. Then double jump up to the Mini-Kit.
  • MK #2: There's a fallen tree that you can use a Force character to move, making it stand up straight again. Once you do that, attack it to smash it into pieces and a Mini-Kit will appear.
  • MK #3: This is one of the few Mini-Kit pieces in the level that you can 'miss' (you'd only need to restart the level for another attempt at getting it). After you've destroyed the Droid transport using a Force character do not destroy it. Use a character with high jump to collect this Mini-Kit piece on the left end.
  • MK #4: After collecting the previous Mini-Kit piece you can now smash the Droid transport up. You'll find a hole with another Mini-Kit piece underneath.
  • MK #5: Once you reach the end of this area, you'll be at some rocky steps. Use a Force character to move away the plants in the bottom left corner and you'll reveal a block. Use the Force character to move this to the wall and then use a high jump character to reach the floating Mini-Kit.
  • Red Brick: As you cross the sinking stones you'll see a Bounty Hunter terminal. Switch to a suitable character and open the terminal. It'll reveal the Red Brick.
  • MK #6: After you've crossed the sinking stones (that you need a high jumping character to cross). You'll see some stones on a higher platform that you can move with a Force character, do this to reach the Mini-Kit on that ledge.
  • MK #7: As you enter the chapters third area you'll need to Force move some blocks to lower a ramp. Drop down to the area you moved these blocks from for the next Mini-Kit.
  • MK #8: Just before you reach the first swamp puddle you'll see a vent. Crawl through it with a Mini/Small character for the next Mini-Kit piece.
  • MK #9: At the second swamp puddle in the third area you'll see some logs blocking a cave. Use a Force character to move them out of the way to get the next Mini-Kit.
  • MK #10: In the last area of this chapter there is a three-piece statue on the ground. Use a Force character to assemble it in the proper order (Legs, Body and then the Head) that'll prompt the final Mini-Kit piece to appear.

Chapter 3:

White Minikit Video (Credit: packattack04082

  • MK #1: In the first plaza you need to destroy the doors on the ground floor. Then you can use a Force character to pull away each of the pillars in between the doorways to make boxes and then stack them into a pile. Use a high jumping character to reach this Mini-Kit.
  • MK #2: After the first plaza you'll enter a room with a small puzzle on the floor. Use a Force character on the back wall, switch to a high jump character to reach the top and finally, switch to an Astromech character to float over to the next Mini-Kit.
  • Red Brick: In the same room as the previous Mini-Kit piece. You need to solve the puzzle on the floor. The first block piece is already assembled for you, to complete this puzzle you'll need to assemble 3 more pieces and then push them into place. Blow up the shiny canisters in the back right area with a Thermal Detonator, build your block piece. For the next one you'll need to use a Force (Dark Side) character to remove the black flowers (they'll have a red aura around them). Then destroy the plant box they were in, rebuild it for your next block piece. The final piece is in the last corner of the room, destroy and rebuild for your last block piece. Once you have all the block pieces you'll need to use a Force character to move all the pieces into the correct position. Once you've done that the Red Brick will appear.
  • MK #3: Once you reach the chapters second area head straight toward the screen. The Mini-Kit piece will be in front of you.
  • MK #4: Once you reach the chapters third area and you bust through some windows to reach the outside. Drop down to the left, when you reach the bottom ledge head around to the and you'll find this Mini-Kit at the end of this little path.
  • MK #5: In the same area as the previous Mini-Kit; Head back round to the left (where you dropped down) and switch to a Hover character (R2-D2, Boba Fett etc) and cross to the further left platform. Use a grapple character to reach the higher platform and then a Force (Dark Side) character to destroy the flowers. Finally destroy the flowerbeds and this Mini-Kit will appear.
  • MK #6: In the chapters fourth area (in Story Mode this is the point which the Jedi come back); Head round to the right as normal and up onto the ledges. Follow this path and you'll reach a grapple point. Use a grapple character and go up to the next platform, then to the left to find another point. This leads to an area with little gates on the ledge. Use a Force character to open all of these gates to make this Mini-Kit piece appear.
  • MK #7: In the same area as the previous Mini-Kit piece. Head back the way you came a little and then use a Mini/Small character to travel through the vent. That'll bring you out in front of the Mini-Kit.
  • MK #8: In the same area as the previous Mini-Kit piece. Continue on from the vent described for the previous Mini-Kit and head around on the ledge on the right. Drop down to the balcony below. Use a Thermal Detonator on these windows to destroy them. From there you need to jump inside to the room and use a Force character on the painting. Once you've done that the Mini-Kit piece will appear.
  • MK #9: In the final area of this chapter you'll be on top a building with skylights. There are 4 trees surrounding the middle skylight (of the bigger skylights). Destroy these trees and then use a Force character to move their bases and stack them in the center. Once you've stacked the together use a high jumping character to reach the Mini-Kit.
  • MK #10: In the same area as the previous Mini-Kit piece. Press the red button on top of the last of the bigger skylights and you'll uncover a metal grate. Use a character with a Thermal Detonator to destroy this grate, then drop down to get the Mini-Kit piece.

Chapter 4:

White Minikit Video (Credit: packattack04082

  • MK #1: On the main path in the first rocky area (just after a boost pad).
  • MK #2: Just before the drop off (which is before the service ramp), you'll see it to the right of the boost pads.
  • Red Brick: Just after all the rocks, there's the drop off (not long before the service ramp). After that drop off, hold left to go around the holes. It will be in your path.
  • MK #3: Take an Imperial Fighter through the gate up the service ramp to find it.
  • MK #4: In the middle of the cavern with all the crystals. You really can't miss it.
  • MK #5: In the left side of the Tusken Raider canyon, between two boost pads.
  • MK #6: Just after the Tusken Raider canyon, after some poles.
  • MK #7: After the canyon, you'll see two holes in a rock formation. The right-hand hole has this one.
  • MK #8: Soon before the open plain area, you'll have a little jump up. The canister is on the right just before this.
  • MK #9: In the open plains before the end, you'll find one on the right side's boost pads.
  • MK #10: Pretty much right before the finish line, after some poles.

Chapter 5:

White Minikit Video (Credit: packattack04082

  • MK #1: In the first plaza, either use a Grappler to get up to the top, or Force the objects on the right side to get on the high balcony. There's a canister behind the lattice on the right side. Just walk around the back.
  • MK #2: On top of the high balcony in the first plaza, in the center, is a circular window. Blast it open and double jump into it.
  • MK #3: In the second area (with all the buttons on the floor), smash the statue in the background and step on the button to uncover this one.
  • MK #4: There's a part in the second area that branches off and has red lights. Follow this area and use Sith Force on the black object on the floor to move it so you can jump up to the upper ledge that has an odd insignia on the wall. Sith Force it down to find this canister.
  • MK #5: In the fountain area, go to the back and reach the upper area. Go around to the right and back to find this one.
  • MK #6: This is in the fountain area, high up on the near left side. To get up here, it's best to go up the Force-stairs and across the bridge. Hop off to the left and use the Force on the brick-wall to get up to the top.
  • MK #7: In the area after the fountain (six buttons on a high balcony), drop down the front side to find some stacked boxes. Blow them up and assemble the shiny canister. Blow it with a thermal detonator.
  • Red Brick: In the dining area (with all the tables and the shiny floor), go to the left side and Force together the chairs, then the tables. Smash the statue in the back and step on the button, then Force out the plates and cups. Now, blow up the whole mess to make this appear.
  • MK #8: In the dining area, go to the left of the stairs up and Force the two tables over to the wall on the left. Jump into the alcove behind them and grapple up. Go left and climb up to the top ledge, then keep going left to find this.
  • MK #9: In the hangar, go to the far left (where the lone pilot is) and use a thermal detonator on the shiny canisters. Build the block, then Sith Force it into place to reach this one.
  • MK #10: In the hangar, in the far right upper corner. To get there, climb up to the spot where one droid is guarding two pilots. Use a high jumper from there to get up to the right ledge, then walk all the way around to the corner.

Chapter 6:

If you haven't already, go into Episode 1, Chapter 6 in free play as Greedo and get to the part with the two Droid Commanders. Wait for 10 of them to bunch up, and throw a thermal detonator to destroy 10 of them at once. This will give you:

  • Fire in the hole!

    Destroy 10 characters with one thermal detonator.

    Lego star wars the complete saga episode 1 chapter 2

White Minikit Video (Credit: packattack04082

  • MK #1: In the hangar, on top of the Starfighter on the left side. You may find it easier to get to after activating it.
  • MK #2: In the hangar, on top of the Starfighter on the right side.
  • Red Brick: At the exit to the hangar, you'll find lifts on either side of the doorway. Hop on them and use the Force so the two characters will raise each other. Use an Imperial to get past the white circle at the top. In the next room, step on all ten of the black buttons on the floor, turning them red, which will make the brick appear. You have to be quick.
  • MK #3: In the same location as the Power Brick, use Sith Force on all six lights on the walls to make this appear.
  • MK #4: In the second area, go to the very end of the ground floor area and use a thermal detonator on the shiny wall.
  • MK #5: Use a grappler in the second area at the grapple point to reach the top area (with the ton of studs), then go all the way around to the right. Hop on the yellow lift and use the Force on its gear three times to raise it high enough to reach the canister.
  • MK #6: When you enter the third open area, use an Imperial on the panel to your left, then quickly hop on the platform to be carried to it.
  • MK #7: In the third area, there are four beams that lift you up a long way. Enter the back right beam and ride all the way up to a canister.
  • MK #8: In the final room. Use a high jumper to get on top of the platform to camera right.
  • MK #9: In the final room. Once Maul activates a platform, jump on it with a high jumper.
  • MK #10: In the final room. Once Maul activates another platform, jump on it with a high jumper.

Episode II: Attack Of The Clones

Chapter 1:

White Minikit Video (Credit: packattack04082

  • MK #1: There are ten "light columns" dotted throughout the mission. Blast them all to make this one appear. There are six in the first flight area and four in the second. They shouldn't be too hard to spot, and they make a big "#/10" when you shoot them down.
  • MK #2: Once you see your first "torpedo trolley", hang a hard left and look for a TIE Gate. It's right behind it.
  • MK #3: In the first area, blast all five guns that shoot back at you and you'll make this appear.
  • MK #4: There's a skyscraper some ways down the first area that has five blue spires on the top. Torpedo all these. There are ships in the area that have torpedoes behind them to use.
  • MK #5: Just before the first tunnel, blast the stoplight. A tram will drive by dragging a sign with a Gungan on it. Blast it.
  • MK #6: In the first force field area, find and shoot all the red squares on the floor, which will raise up a canister.
  • MK #7: After the first force field area, make a hard right. You'll find a TIE Gate, with this behind it.
  • Red Brick: After the first force field area, make a hard right. To the left of the Imperial gate are several pylons with green lights on top. Shoot all of these before any of the lights shut back off and a balloon will appear with the Power Brick on it.
  • MK #8: In the second flying area, blast all five guns that shoot back at you for this.
  • MK #9: As you fly through the second area, you'll see three triangle signs (near a gold circle building). I think you have to blast all three in a specific time to get this.
  • MK #10: In the last force field area, shoot all the red squares to raise up the canister.

Chapter 2:

In this chapter of the game you have the opportunity to unlock the 'Disco King' achievement, before I describe how you unlock it. Just to recap the requirements on the off chance you missed the information earlier.

This achievement requires that you set off the 3 discos that are scattered throughout the game. Their locations are,

  • The 'Episode II: Attack Of The Clones' room in the Mos Eisley Cantina. The disco ball is right in the middle of the room. You'll need to use a Force character to reassemble the disco ball.
  • Within 'Episode VI: Return Of The Jedi, Chapter 2 - The Great Pit Of Carkoon'. You'll need to progress all the way through the inside of Jabba's barge to reach this disco. You can't miss the room you need as you'll pass through it as the final room before exiting to the outside of the barge (should you 'miss' the disco you'll be able to jump back down from the top of the barge and back into the previous area). You'll need to use a Force character to assemble various items around the room. After you've assembled the items 2 white lights will glow on the dance floor, step onto one of them and your AI companion will step on the other. Carry on this process until you've stepped on all the lights. This will initiate the disco.
  • Within 'Episode II: Attack Of The Clones, Chapter 2 - Discovery On Kamino' (You can only access this disco in Free Play mode and is the one described below).

You can only access this disco in Free Play mode as the room is restricted. In the same corridor as Jango Fett's room but on the left, a little further down. Use an Imperial character to access the room. Once you're inside the room it's much the same as mentioned above. Use a Force character to assemble the disco components (speakers etc) and then you and your AI companion will need to light up the dance floor. Once you have, as this should be the last disco you've set off the achievement will pop.

  • Disco King

    Set off all three Discos.

    Lego star wars the complete saga episode 1 chapter 2

It's worth me noting that some people have complained about this achievement being a bit buggy. There's no 'sure fire' solution and I didn't experience any such bug myself. However from what I've read, other users suggest you stand around and wait until the the disco finishes before you leave the room. Either finish the chapter properly or make sure that you 'Save & Exit'.

As I said, I didn't experience any issue with this achievement myself. If you do, try going back through the list.

White Minikit Video (Credit: packattack04082

  • MK #1: Head to the left of your ship and Force some gears onto a platform, which will raise up. High jump to reach the canister.
  • MK #2: Send an astromech back behind your ship to hover across the stud chain to the canister.
  • MK #3: After seeing the clone army, instead of going the usual left, go right. Open the door with a bounty hunter. In the next room, hop onto the button and wait for your partner to hop on the other. Continue this until you lower a white mass. Force the elevator open so you can jump up to the canister.
  • MK #4: From #3, shoot the target on the back wall, then head to this back area. The trick here is that you enter one of the vents as a shortie, but end up in a different capsule above. If you enter the far right one, you'll end up in the one with the canister.
  • MK #5: From the clone army area, follow Taun We down the hallway to the left. Use the Force on all six mountings on the wall to reveal this.
  • Red Brick: Use an Imperial on the left hand door in the hallway outside Jango's room. In this room, step on a light and wait for your partner to step on the other. Continue this pattern until all lights are lit and the disco show begins.
  • MK #6: In Jango's room, go to the back right and pull the lever in the corner with the Force four times to release all the bricks. Force them onto the wall to make a Jango portrait and open the hatch to this.
  • MK #7: The second room you chase Jango to (he goes into the tube) has circles on the floor and wall. Step on the corresponding circle on the floor that matches the one on the wall (your partner will follow suit). Do this three times to unlock the canister.
  • MK #8: In the outside area where you chase Jango, turn left and hover across the gap to this one.
  • MK #9: In the outside area, when Jango turns and goes up to the elevator in the back, go right instead to find a grapple point. Grapple up, then use the Threepio panel to lower a lift. Hop on and shoot all three targets to open the hatch to the canister.
  • MK #10: In the area where Jango releases two tubes worth of Gun Pods, there's a Sith Force door on the left wall. Enter the room and have both players work the wheels on the far wall to release all the Gun Pods and the canister.

Chapter 3:

White Minikit Video (Credit: packattack04082

  • MK #1: Go straight down from the beginning.
  • MK #2: Located in the second alcove on the right in the first hallway.
  • MK #3: As soon as you enter the second area, before the ledge recedes, hop to the left and climb up the vent to find this one.
  • MK #4: At the end of the second area, go down towards the camera from the middle fan to find another door. Grapple up to it, shoot the target, then use an Imperial on the panel. This next room requires some color combining, using the R2 panels on the primary colors. First, use red and yellow to make orange, then yellow and blue to make green, then red and blue to make purple.
  • MK #5: This one is lying in plain sight in the third area, after you ride the first big bucket, on the back ledge, to the left of the R2-D2 panel door.
  • MK #6: In the third area, open the R2-D2 panel door. Hop across the platforms to get to this one.
  • MK #7: In the fourth area (where you meet C-3PO and have to rotate platforms), grapple along the back and you'll pretty much trip over this one.
  • MK #8: In the fifth area (with all the Geonosians), you'll find a gate made out of bricks you can smash down. Do so, then Force the remains into a platform on the left. Use a high jumper to get up to the canister high above.
  • Red Brick: In the fifth area (with all the Geonosians), you'll find a gate made out of bricks you can smash down. Do so, then enter the doorway. In this next room, you need to hit several R2-D2 panels to move blast shields. It's a pretty obvious pattern. Hitting the fourth one will allow you to get the Brick.
  • MK #9: At the very end of the fifth area, go down and right past the exit door and this one should be quite visible.
  • MK #10: In the last area, use the R2-D2 panel on the left to release some bricks you can use to make a lift and its raising mechanism. Stand on it so your partner can help you up, then use a high jumper to reach it.

Chapter 4:

White Minikit Video (Credit: packattack04082

  • MK #1: Near Padmé's post, high jump up to the left and then the back right to find this.
  • MK #2: Mere inches from #1, high jump forward from the back right.
  • MK #3: To the right of Padmé's post, have two Force-users use the levers near the gate to open it.
  • MK #4: Near Anakin's post, use a grappler to get up to this one.
  • MK #5: Again, mere inches from #4, grapple again to reach this.
  • Red Brick: To the right of Anakin's post, use a thermal detonator on the shiny object to create bricks, which you can use to build small steps to the Brick.
  • MK #6: Near Obi-Wan's post is a grapple point and an Imperial panel, which gets a lift moving, but a high jumper can also make the jump quite easily.
  • MK #7: Right near #6, either Force together the lift on the right or just high jump to it.
  • MK #8: To the right of Obi-Wan's post, Force together a platform near the vent and use a short character to crawl through to this one.
  • MK #9: In the empty alcove, use the Force to put the pillar together. You need to go in proper order of color. The dark brown goes on the bottom, then the medium brown, then the light brown, then the ornate top. Next, use Sith Force to lower the platforms, and use a high jumper to reach it.
  • MK #10: Just to the right of the big gate where new enemies spill out, you'll find this hiding behind a pillar.

Chapter 5:

White Minikit Video (Credit: packattack04082

  • MK #1: At the very beginning, to the left of your starting point.
  • MK #2: In your path after a few turbolasers.
  • MK #3: There's a TIE Gate on your left before the first force field. You'll find this behind it.
  • MK #4: In your path after the first force field, after three consecutive turbolasers.
  • Red Brick: Not long after #4, this is hidden behind a rock on the right near the cliff.
  • MK #5: Not long before the second force field is a wall on the left, obviously protecting this. You'll need to slam a rolling bomb into it.
  • MK #6: In front of the Trade Federation Control Ship.
  • MK #7: In front of the Trade Federation Control Ship.
  • MK #8: In front of the Trade Federation Control Ship.
  • MK #9: In front of the Trade Federation Control Ship.
  • MK #10: In front of the Trade Federation Control Ship.

Chapter 6:

White Minikit Video (Credit: packattack04082

  • MK #1: In the first area, use the Grapple Point.
  • MK #2: In the first area, use an astromech to float out to the left of the landing platform and back, or just jump out there and die.
  • MK #3: Just before entering the larger hall, use the Force on two objects to move them in front of the rock wall, then blow them up.
  • MK #4: In the large hall, step on the buttons on the left to climb up to this one.
  • MK #5: Continue climbing past #4 using a high jumper to find this.
  • MK #6: In the large hall on the right side, use a high jumper while stepping on the ledge buttons to get up to this.
  • MK #7: In the second area, look for an orange container with two targets. Shoot them to open the container.
  • MK #8: In the back of the second area, stand up the three parts of the pillar one at time to reach this one.
  • MK #9: From the ledge of #8, shoot the orange hanging object to your right to uncover this one.
  • Red Brick: Near Dooku's standing spot is a shiny box. Use a thermal detonator on it and then Force the vent. Crawl through with a short character, then grapple up to the top of the structure to find this.
  • MK #10: High jump on top of Dooku's Solar Sailor and then to this one on a nearby ledge.

Episode III: Revenge Of The Sith

Chapter 1:

White Minikit Video (Credit: packattack04082

  • MK #1: Straight in front of you after you make the nosedive past the first Republic cruiser.
  • MK #2: Straight ahead as you fly past the second Republic cruiser.
  • MK #3: Soon after busting apart the first shootable CIS cruiser.
  • MK #4: As you pass under a Republic cruiser.
  • MK #5: As you fly through a rather open space with a frigate not far off to your right.
  • MK #6: As you pass over the top of a Republic cruiser.
  • MK #7: Just after you blow up the bridge tower on a CIS cruiser.
  • MK #8: Inside the cruiser you fly through.
  • Red Brick: Not long after you pass through a cruiser's hangar, you'll see the brick spinning on the left side of the screen. Fly through it.
  • MK #9: There's really very little to landmark this, except that it's right in front of you after the Power Brick.
  • MK #10: Not long before you hit the Invisible Hand (Grievous' ship), you'll find this as you fly under a Republic cruiser.

Chapter 2:

White Minikit Video (Credit: packattack04082

  • Red Brick: This is located in the area that you have to run away from a wall. Go all the way to the end where the wall stops, then use R2 to send the wall back to the beginning. Head back up the passage but stick to the right side of the screen. You will come across a hole that has a metal covering too it. Use a thermal detonator on it, and then drop down the hole to receive the brick
  • MK #1: In the first room, go to the right side. There's a grapple spot - grapple up and go to the middle of the ledge for a minikit piece.
  • MK #2: In the second room, there's a grapple circle on the right side by the edge of the floor. Grapple up for a minikit piece.
  • MK #3: In the third room (after killing the Droidekas), use the astromech droid to open the door on the left. There's a minikit piece.
  • MK #4: In the third room, use the protocol droid to open the door in the middle.
  • MK #5: In the fourth room, go to the left instead of the right. Follow the trail of studs to a minikit piece.
  • MK #6: In the fourth room, go to the right by the elevator. Go into the vent using Anakin or Boba Fett. It leads to a minikit piece.
  • MK #7: In the circular room, walk along the right wall. The last door will open as you pass by it. Enter the room for a minikit piece.
  • MK #8: In the room with the fans you have to stop in order to pass, near the exit is a minikit piece. Use the Force on the LEGO pieces near it to destroy them so yo ucan reach it.
  • MK #9: In the last room, go to the right side of the room with the controls. Jump for the minikit piece.
  • MK #10: Opposite #9.

Chapter 3:

White Minikit Video (Credit: packattack04082

  • MK #1: Once Grievous jumps to his second hiding place, you can go to the back wall. The left side has bricks that can be Forced into steps leading up to this one.
  • MK #2: As you get to the back ledges, go to the lowest left one, then hover further to the left using an astromech. You'll find a shiny wall you need a thermal detonator for.
  • MK #3: The spot that Grievous stands for his second hiding place has a canister high above it that can be high-jumped to.
  • MK #4: There's an obvious one on a low ledge near a Powerup below Grievous' second hiding spot.
  • MK #5: Just above #4 behind a breakable wall.
  • MK #6: Go to the far right along the back ledges and down to a red grapple point to find this one.
  • MK #7: Grievous' third hiding place is right next to this one.
  • MK #8: The bomb you move to Grievous' third hiding place has one hidden right behind it.
  • MK #9: Moving further right (near the natural bridge to the hidden area) is where you'll find this one.
  • MK #10: In the hidden building on the far right, blow away all the mines to make this appear.
  • Red Brick: In the hidden building on the far right, use the Force on all four parts of the central structure to make this appear.

Chapter 4:

White Minikit Video (Credit: packattack04082

  • Red Brick: After starting, head right and use dark force on the structure.
  • MK #1: In the big tree that you climb around to get to the first captured Wookiee, starting from the spot where you find him, hover to the left using an astromech, then grapple to the left, then high jump to the ledge with the canister.
  • MK #2: In the crossroads (while saving Wookiees), go to the left, to the only dead end area that doesn't have a Wookiee. Grapple on the left-hand grapple point to get this easily.
  • MK #3: In the beach area, high jump up on the right side. You should be able to see it easily when you enter.
  • MK #4: In the beach area, there is a tree with some platforms on it about halfway. High jump up the platforms, then hover to the right as an astromech to find this one.
  • MK #5: In the beach area, there are three hidden carrots in the ground. From first glance, they look just like all the other plants. The only noticable difference is that they have a larger "aura" than the rest. You need to Force all three out of the ground to make the canister appear. There is one on the far right side, one on the far left, and one near some rocks in the middle that is VERY tough to get without Fast Force or a buddy fending off all the bad guys.
  • MK #6: In the pond area with the two Commander droids, go to the high ledge on the right with the Commander and you'll find this one.
  • MK #7: In the pond area, Force the downed ARC Fighter up out of the swamp, then quickly switch to a high jumper and jump up from the ship to this one.
  • MK #8: In the forested area with the slanted ledges, there is a black plant you need to use Sith Force on, which reveals a grapple point. Grapple up, then hover over with an astromech to the right to get this.
  • MK #9: As you climb up the ramps with the rolling rocks, you'll see a grapple point. Grapple up and you'll hop into this one.
  • MK #10: In the last area, raise up Yoda's little ship, but don't open it, yet. High jump on top of it, then up to the canister.

Chapter 5:

White Minikit Video (Credit: packattack04082

  • MK #1: From the beginning, go straight back and to the right. This one should be obvious.
  • MK #2: About halfway to the stairs, there is some rubble out in front that is actually three boxes. Force them all into a stack, then high jump from the top.
  • MK #3: Beneath one of the objects on the far right of the stairs is a grapple point. Go up to the window above the big door and use Sith Force on the window to uncover some pieces. You may have to destroy some things first, but in the end, you can build the canister.
  • MK #4: After climbing the red stairs in the second area, use the white circle and enter the room. You'll find this in the projector. You have an Imperial in Commander Cody if you need it.
  • MK #5: Instead of heading for the archives, go down the stairs towards the council chamber. To the left of the door is a canister out in midair. Hover to it with an astromech.
  • MK #6: Instead of heading for the archives, go down the stairs and into the council chamber. Force all the seats into a stack and climb up to the top to find this one.
  • MK #7: In the large archive chamber, go to the rightmost alcove on the right side, and above the lever you should see this one. High jump to get it.
  • MK #8: In the large archive chamber, go to the leftmost alcove on the right side and above the lever you should see this one. You can pull out platforms to get up to it.
  • MK #9: In the large archive room, once you move the three levers, the platform blocking the door will shift to a flat position. High jump onto it, then to the ledge in the back of the room. Move around to the left, then hover over the force field in the alcove on the left side and drop down to get this one.
  • Red Brick: After getting #9, use the protocol droid panel to lower the force fields on the left-side alcoves. Use the Force to pull out platforms, then high jump up to all the levers (one needs a button to lower a force field). Once all three levers are pulled, a platform moves to the upper left ledge. Climb back up there and high jump up to the brick.
  • MK #10: In the last room, use a thermal detonator on the left-hand panel, and Sith Force on the right-hand one. Stepping on both buttons at once lowers the force field in front of the shiny boxes. Thermal detonate them, then build a lever and pull it.

Chapter 6:

White Minikit Video (Credit: packattack04082

  • MK #1: In the very first area, before hopping all the way to the end, turn camera left at the gap to find this.
  • MK #2: In the very back middle of the second room, amongst a pile of studs.
  • MK #3: In the second room, smash yellow bricks in the back left to uncover this.
  • MK #4: Just south of #4, flip the lever to find this one.
  • Red Brick: On the left side of the second room, use the R2-D2 panel to open the door to the brick.
  • MK #5: In the front left of the second room. Flip both levers to blow up the screen, uncovering this one.
  • MK #6: Right behind you as you enter the third area.
  • MK #7: Right in your path in the third area as you hop across platforms.
  • MK #8: In the last big lava area, on the right side of the room.
  • MK #9: In the last big lava area, on the left side of the room.
  • MK #10: In the last big lava area, in the very back right of the room. The best way to get there is to hover from the big pillar leading to the last rock.

Episode IV: A New Hope

Chapter 1:

White Minikit Video (Credit: packattack04082

  • MK #1: Just as you exit the first two rooms, the Rebel Troopers will be leaving from a door, which has a red aura. Bust it down.
  • MK #2: In the first room with grapple points, toss a thermal detonator onto the shiny module to blow open the floor. The small character panel is a red herring.
  • MK #3: At the top of the room with grapple points, use the Force to move two platforms into place, then hop up.
  • MK #4: Use the green circle or white circle to access a hallway. At the end, enter the two pods to toss out pieces. Assemble them into a door.
  • MK #5: There are three pieces with grapes on them to be found. The first is right in front of the green circle door, the second is in the hallway behind it, and the third is behind a C-3PO shield in that hallway. Get them all to make the canister appear near where #4 is.
  • Red Brick: In the same area as Canisters 4 and 5, continue ahead through the door to reach a shower area. Force the nearest one on the right to create plants, which can be destroyed to find the brick.
  • MK #6: In the room with push blocks, Force two containers on top of each other and double jump up above.
  • MK #7: Whose dumb idea was this one? Just after the first C-3PO panel, use the Force on the first upper-left panel to open a secret door. It's hard to distinguish this one from the others.
  • MK #8: In the same area as Canisters 4 and 5, blow up the shiny module with a thermal detonator to find the parts for a car. Drive it all the way to the crane room and onto the lift. You can also use the milk truck you can create in the shower room (same room as Power Brick).
  • MK #9: Early in the last room, behind a wall on the left side, is a flower. Behind the white circle door is another. In a shiny module later in the hallway is the third. Find all three to make the canister appear.
  • MK #10: In the bath in one of the escape pods is a plug that a Sith needs to drain.

Chapter 2:

White Minikit Video (Credit: packattack04082

  • Red Brick: This is located near the beginning of the level. When you get to the area right where you have to destroy the rock to get up to your ledge turn to your right. there will be a small path. Be careful when you go on it that you do not fall down the hole. You will see metal objects across the gap, switch to a bounty hunter and throw a thermal detonator across the gap. Float across the gap with R2-D2/Bounty Hunter. Once you are across the gap, on the right hand side there are 3 blocks, stack the blocks with the force, and then jump up the boxes. Double jump over to the highest rock directly across from the boxes. Once on the rock, use R2-D2/Bounty Hunter to float across to the rock where the cart is. Push the cart off of the rock, this will send it down the tracks into the wooden fence that is blocking the block. Follow the track down to the block.
  • MK #1: In the Tusken Village (see above), use the Force to raise the mound of dirt so you can hop up. Continue over to the cliffs and hover across.
  • MK #2: Just past the first chasm is a wall that can be Forced down by a Sith. Build a charge to blow open the rock wall. Go inside and put together and use another charge on the next rock wall so you can double jump up the ledges to the canister.
  • MK #3: Put together and use the first grapple point, float across, and crawl through the vent.
  • MK #4: At the top of the Sandcrawler, use a thermal detonator on the nine caps to the left. Two of those cover buttons. Step on both to raise a vent you can crawl through.
  • MK #5: Inside the Sandcrawler, once you're in the room with the pushable boxes, push one into the slot on the right to free the canister.
  • MK #6: In the room of the Sandcrawler after the elevator, you'll find a console near one of the two gates. Sith Force it to open a vent to crawl through. Once out, have both characters step on the buttons, then Force the valve, then the structure above it to stop the lava flow. You can make the jump across if you use the lava output, but it's easier to hover across.
  • MK #7: In the first vaporator area, put together the grapple point, then Force the hook into position so you can grapple up to this one.
  • MK #8: In the first vaporator area, you'll find supports that need to be Sith Forced. Go up to this area. There are two buttons that need to be held down, but one's pretty big. Finally, a use for banthas as you can steer one onto the big one, then step on the other yourself.
  • MK #9: Further down the canyon, after the vaporators, is a pillar, just after the bones you need to make into a bridge. Step onto that pillar to lower it, revealing this one.
  • MK #10: Put together a landspeeder and take it up to the big mud bog up north. Go to the rocks with the canister and put together the grapple point. Grapple up, then hop over to the canister.

Chapter 3:

In this chapter you'll have the opportunity to unlock an extra achievement. To do this you'll need to sell your Landspeeder to the Jawas. This is very simple, it can only be done in Free Play mode as you need access to some of the unlockable characters.

When you reach the second area (after opening a door with a Protocol Droid such as C-3PO) youll see an orange structure blocking the path. Use a character with the Thermal Detonator ability (such as Greedo) by pressing

Lego star wars the complete saga episode 1 chapter 2
. Then get in the Landspeeder and take it through the car wash. From there drive it over to the sign, a Jawa will walk over and buy the Landspeeder from you.

  • Cash In

    Sell your landspeeder to the Jawas.

    Lego star wars the complete saga episode 1 chapter 2

White Minikit Video (Credit: packattack04082

  • Red Brick: Just before exiting the first area, use the force on the garbage to reveal a door build it.
  • MK #1: To the right of your starting point is a white circle door. Once inside, use the Force on both faucets of both showers to drain the pool.
  • MK #2: Okay, go up to the Double Score Zone, then hover across the broken bridge to the left. Access the green circle to loose a bunch of bricks you can put together into a fan system. Now, you need to find three carrots that are in garbage cans. There's one by the beginning, one further out on the left, and one further out on the right. Just bust everything open and you should have it. Once you have all three, float up on the fans to the canister.
  • MK #3: In the upper right part of the first area is an obvious object to use Sith Force on. Blow it up and drop down.
  • MK #4: In the second area, stack two crates to climb up to this obvious one.
  • MK #5: In the second area, either use an AT-ST, or use the white circle near the door in the first area with an Imperial to hop up near the nearest rubble gate. Put together the two blaster chairs, then hop in and start bulls-eyeing womprats. Peg ten and get your prize.
  • MK #6: Near the crooked wrecked ship in the second area is a shiny vaporator. TD it to reveal the parts for a rotator switch, which will straighten the ship and drop a grapple point. Grapple up and double jump to the canister.
  • MK #7: In the cantina, crawl in the vent in one of the back alcoves.
  • MK #8: The only real requirement for this one is that you do it on Free Play, because you at least need a protocol droid. You need to get into a back area by either a green circle door, a C-3PO panel, or Sith gates in the dewback area after the cantina. Back here there's a cell-type thing. You'll need two Force users to open one of the gates to get to this one.
  • MK #9: You need to find three big radishes. One is right outside the back door of the cantina, another is in the area mentioned in Canister #7, and the third is in the dewback area. Bust down the garbage cans hiding these and a canister will appear in the block pushing area.
  • MK #10: Use R2-D2/R4 at the movie theater to let yourself in. Once you put together the movie screen, shoot it down.

Chapter 4:

White Minikit Video (Credit: packattack04082

  • MK #1: Turn right just after the first area to find a crane. Use the crane to dump stormies and troopers into the hole in the hangar. Once you dump ten, pick up the canister as well.
  • MK #2: In the control room, use the C-3PO panel to find one in the closet.
  • MK #3: You need to enter the "Ben Area" by crossing the large pit with a Jedi or R2, then turn left to find one at a dead end.
  • MK #4: Still in the Ben Area, hover across to the right, then grapple up and crawl through the vent.
  • MK #5: Continue on in the Ben Area to the tractor beam controller. Force the bridge over to the other side, then pull all three levers and grapple up to the canister.
  • MK #6: Continue on to the next part of the Ben Area and Sith Force the door into platforms. Hop up onto them to another canister. Be careful because there's an invisible ceiling on the causeway itself. You need to jump out over the pit to get some height.
  • Red Brick: Partway up the normal path is an R2-D2 panel. Enter the room, hover over to the left side, then grapple up.
  • MK #7: In the room with the rotating bridge, just before dropping down in front of the door to the next room, hover across to this canister.
  • MK #8: In the room with control panels and stormtroopers (after the rotating bridge), destroy all the control panels and the TV will start working. A canister will pop up then.
  • MK #9: Just before the elevator to the cell block, Force three blocks into a tower, then climb up and push the module into the hole to free this canister.
  • MK #10: Use C-3PO on the last cell on the left to find this.

Chapter 5:

White Minikit Video (Credit: packattack04082

  • Red Brick: This is located right at the beginning of the level when you exit the trash compacter. On the left side of the hallway there is a C-3PO panel (If you have gone through the blast doors, you have gone too far), activate the panel and enter the door. This leads you to another trash compactor, on the left side, there are pieces sitting on the ground, build them. This makes a Refrigerator type thing, use the force on the door and the block is inside.
  • MK #1: Just after the first helmet dispenser, use a thermal detonator on the brick wall to find one.
  • MK #2: In the first big room, go down to the enclosure with the floor waxer and crawl through the vent.
  • MK #3: After the first big room, you'll see two stormies cleaning a window. Hop in the crane and use it to cover all the dirty spots. Once they're all gone, the window will break and you'll get another one.
  • MK #4: After the window room, you'll eventually come upon a panel for Siths. Break it open for another one.
  • MK #5: After climbing around the causeway and getting an elevator in motion, at the top, near the white circle, is an object that can be Forced into a platform.
  • MK #6: After the big pit with the swinging across, go towards the camera and hop out the window to the left.
  • MK #7: After the big pit, you'll find orange tanks on the side of the passage. Each one has a "grape piece" in it. Find all three to make this one appear.
  • MK #8: In the room with the ton of stormtroopers, Force two boxes into a stack, then double jump up to the catwalk above.
  • MK #9: In the last room, near Vader, use a Bounty Hunter on the green circle.
  • MK #10: After opening the door with R2-D2 and C-3PO, you'll find one in their room.

Chapter 6:

White Minikit Video (Credit: packattack04082

  • MK #1: After the first shield gate, there will be a red and green spinner to your left. Blast it to raise a cage that has the canister.
  • MK #2: Near the first quad target, you'll see four blue strips lined up on the right wall. Blast them all and behind them is the canister.
  • MK #3: To the left of the second shield gate is an area only accessible to TIEs. Drop a torp at the target to find the next canister.
  • MK #4: Halfway up after the second shield gate on the left side is another TIE Gate. Within it are several green squares. Fly over all these green squares quickly to get another canister.
  • MK #5: Just in front of that Imperial gate is another spinner. Spin it to reveal another canister.
  • MK #6: Further up near the third shield gate, and to the right, is yet another Imperial gate. Just to the right of that gate is another series of blue bars. Blast them open to get another canister.
  • MK #7: Before the third shield gate, there are two TIE Gates on the right side. One has a towable bomb, and the other has an electric field. Open both gates first, then tow bombs into either side of the electric field.
  • MK #8: Just after the third shield gate is yet another spinner to bust open.
  • MK #9: Just after the fourth shield gate, to the left, is another series of blue bars, behind which is another canister.
  • MK #10: At the end of the trench, to the left of the exhaust port is another spinner. Break it open.
  • Red Brick: At the end of the trench, on the back right side of the exhaust port's enclosure, is a small tucked away corner which has the brick.

Episode V: The Empire Strikes Back

Chapter 1:

White Minikit Video (Credit: packattack04082

  • MK #1: Use your tow cable to pull down ten AT-STs in the first area.
  • MK #2: In the first area, past the second white wall, in a little pod on the right.
  • MK #3: Behind the first TIE Gate, under a snow drift in the back of the trenched area.
  • MK #4: Drag a bomb behind the first TIE Gate to the back wall. You'll find some of your fellows chased into the cave. Blast the three AT-STs and the two Speeder Bikes to get it.
  • MK #5: Use your tow cable to pull down ten AT-STs in the second area.
  • MK #6: Behind the second TIE Gate (in the second area), you'll find this down the tunnel on the left.
  • MK #7: Behind the second TIE Gate, and through the tunnel. This is amongst a pile of snow outside.
  • Red Brick: Behind the second TIE Gate, and through the tunnel, this is behind a wall at the end. You need to drag a bomb from the beginning of the tunnel all the way through, avoid the AT-AT, and hit the wall with it.
  • MK #8: In the second area, just before the last wall on the right (down in the trench).
  • MK #9: In the back of the third area, near where you enter.
  • MK #10: In the back of the third area, near some snow drifts opposite the entrance.

Chapter 2:

White Minikit Video (Credit: packattack04082

  • MK #1: Force all four control panels in the first room.
  • MK #2: In the room with the cart on the track, leave it on the circling track, hop up onto it, then to the ledge with the canister. Alternatively, you can just double jump.
  • MK #3: In the room where you find C-3PO, there are four buttons. You can come back to this room when you have four people, or use a Bounty Hunter's thermal detonators to blow the modules and create generators to free the skeletons who will work for you as well.
  • MK #4: In the large room with push blocks, by the exit door, Force away the rubble to make a snowman, then push a block into the slot near the fan to get it going. If it seems to get stuck, push it towards the screen a little.
  • MK #5: In the large room with the push blocks, use the R2-D2 panel in the front right. Use the Force on one of the fishing holes and assemble the canister.
  • MK #6: In the large room with the push blocks, use a thermal detonator on the structure in the back right to bust a hole to this one.
  • MK #7: In the large room with the push blocks is a canister suspended in midair. Push a box close if you can then double jump into it.
  • MK #8: Go to the C-3PO door in the small room with four buttons and two blocks. Use a thermal detonator on the rubble, then go through the door and Force the control panel near the canister to free it.
  • MK #9: There are four panels you can turn into steps with Sith Force before the hangar. It's tough to scale them, but it's doable. At the top, go left and grapple up. Crawl through the vent up here.
  • MK #10: Go up the same platforms you went to Canister 8, only go right this time. Use the R2-D2 panel. There are levers in this room that do a sort of slot machine thing. Pull the lever on the green and yellow circles to open a door in the hangar, which has the canister behind it.
  • Red Brick: Do the same thing as Canister #10, only pull the lever on the red and white slot machine to open a door with the brick.

Chapter 3:

White Minikit Video (Credit: packattack04082

  • MK #1: Next to the bridge tower of the near right Star Destroyer.
  • Red Brick: This one is behind the back right Star Destroyer as you look at it. Just fly around behind the bridge tower and you should pick it up eventually.
  • MK #2 and #3: Open the TIE Gate in the second area, then use the Snowspeeder to tow bombs onto the red buttons, each of which will release a canister.
  • MK #4: In Area 2 (first asteroid area), you'll find this one before the first big barrier, to the left of the asteroid.
  • MK #5: In Area 3 on the right side. Just keep shooting and you'll hit it.
  • MK #6: In Area 3, once you hit the big asteroid. Fire a torpedo at one of the floor spots to unearth it.
  • MK #7: In Area 3, once you hit the big asteroid. Fire a torpedo at another of the floor spots to unearth it.
  • MK #8: Inside the Space Slug, near the right wall.
  • MK #9: Take a torpedo past the TIE Gate on the big asteroid and blast the blue structure.
  • MK #10: In the last area on the right, you'll see a blue asteroid blocking a hole in a bigger one. It's back there.

Chapter 4:

White Minikit Video (Credit: packattack04082

  • MK #1: Stack the three boxes, then climb up to the tree branch and hop over to the one on the right.
  • Red Brick: In the first area, use Sith Force on the black plants, then jump across the gap. Walk to the race track and bust the box to find a tractor to assemble. Roll the tractor over all the red lights to make them green. Do it quickly.
  • MK #2: In the center of the first big pond, in the blue box. A double jump can cross from the R2-D2 panel to the rock on the left side, then up to the big rock.
  • MK #3: To the right of Yoda's Hut is a red box that you need to Sith Force. Build the remains into a raft, then float across to the island. Use a thermal detonator on the back wall.
  • MK #4: Inside Yoda's Hut, Sith Force his widescreen TV.
  • MK #5: In Yoda's trial area, bust open all three hatches to make a canister appear.
  • MK #6: After exiting Yoda's trial area (not long before the entrance to the cave), there's an obvious grapple point leading to this one.
  • MK #7: Inside the cave, use Sith Force on two parts of a bridge, then blow containers with a thermal detonator to make a grapple point.
  • MK #8: There's a C-3POC-3PO panel before the ledges. You actually don't need it, as you can just double jump over to the nearby window, then strike the cage.
  • MK #9: Just before the Vader fight area, use a thermal detonator on the rubble on the right wall. Watch out for the falling parts of the floor and cross to the canister.
  • MK #10: In the last area, crawl up the vent, then double jump or hover to your left. You should see the canister above. Double jump up the ledges to reach it.

Chapter 5:

White Minikit Video (Credit: packattack04082

  • Red Brick: This is located at the beginning of the level behind the two Stormtroopers that are firing at you. Kill the Stormtroopers, then fly across the gap (its too far to double jump) with either Boba/Jango Fett or R2-D2. Once on the other side throw a thermal detonator at the gate, then when the gate is destroyed pick up the block.
  • MK #1: Around the right of the first door inside, hover to this one.
  • MK #2: Use the green circle door just after the E-Web room.
  • MK #3: Not a very intuitive one. Sure, you can figure out to use the lever in the carbon freezing chamber, but to drop a stormtrooper in there? That takes thinking outside the nine dots.
  • MK #4: After the carbon freezing chamber, put together the fan, ride up, and gun down the wall above the canister to make a platform to double jump up to.
  • MK #5: You can see one in the same room as #4 at the second fan, but it won't blow you up high enough. Simply activate the elevator to the right and hover over to it.
  • MK #6: In your second duel against Vader, there is a vent you can crawl through.
  • MK #7: In the third duel against Vader (with stormtroopers and flying objects), use a thermal detonator in the corner that's obviously LEGO bricks.
  • MK #8: The most obvious one in the game. Right to the left in the last area.
  • MK #9: Second-most obvious one. Right after #7, double jump towards the camera to find another one.
  • MK #10: Right before the end is a white circle door with the canister behind it.

Chapter 6:

White Minikit Video (Credit: packattack04082

  • MK #1: The C-3POC-3PO panel at the beginning. You can bring C-3POC-3PO back here after he's reassembled.
  • MK #2: Throughout the area are three blue and white structures. They're in obvious places. Assemble all three to make a canister appear.
  • MK #3: In the room you fight with Boba Fett, use the Force on the central structure to release it.
  • MK #4: Open the R2-D2 door just after the Fett fight. Pull the lever to lower a platform then double jump over to it. Don't worry about the platform you can use the Force on unless you have two players.
  • Red Brick: On Free Play, the Slave I actually stays. Hop on top of it to find the brick.
  • MK #5: On the terrace diner before the twin elevators, use the Force on all three tables.
  • MK #6: When you have two elevators, use the green circle in the left-hand one to ride to the top of a tower. Destroy everything leaving some blue cups. Use the Force to shake two of them, making a canister.
  • MK #7: As soon as you get to the large outhermal detonatoroor area, run back the way you came to find another canister.
  • MK #8: In the large outdoor area, just before the C-3PO panel at the end, grapple up to the ledge on top, then hover to the right.
  • MK #9: Open the Sith Force door panel at the end of the level (second fog cloud) to find the dining room. Shoot the chandelier.
  • MK #10: At the very end, double jump onto the Falcon.

Episode VI: Return Of The Jedi

Chapter 1:

White Minikit Video (Credit: packattack04082

  • MK #1: Blow up the shiny rubble to the left with a thermal detonator, then grapple up and hover across.
  • MK #2: Use Sith Force on the pile of black rubble, then grapple to the left a few times and drop down.
  • MK #3: To the right of the first green circle door is a passage to a C-3PO panel. Behind it is a canister. You can also get this by getting close enough to hop onto the spider walker behind the bars. To get out, just jump in on a second controller, and jump out on the first controller.
  • MK #4: In the room you find Luke, use R2-D2 on the left door.
  • Red Brick: In the room where you find Luke, up in the area on the right. Either double jump off the box up there, or push the box onto the button, which holds a grapple point visible.
  • MK #5: In the room with the cells, crawl through into the back left one, then through the vent to the front left one. Blast open the grate on the floor inside, then run through and saber the blockage under the front right cell to get inside.
  • MK #6: In the second area, just after using your first thermal detonator on a big gate. Put together a generator on your left and blast it to blow up the prison wall.
  • MK #7: In the workshop room, down-stab into the obvious brick floor, then follow the tunnel.
  • MK #8: In the large open room where you have to build a ramp with three pieces, there are two black torches on the back wall. Sith Force them, then the grating behind to uncover the canister.
  • MK #9: In the room with Han in carbonite, use the white circle to open the door to this one.
  • MK #10: In the rancor pit, put together the grapple point, grapple up, then double jump to reach the last one.

Chapter 2:

White Minikit Video (Credit: packattack04082

  • MK #1: On each of the first two skiffs are two guns. Assemble all four. You'll need to use boxes from using the lever on the second skiff.
  • MK #2: The second skiff has a diving board. The canister is floating out by it. Hover to it.
  • MK #3: At the last skiff, use Sith Force on the barge to make another raft, which will lead you around the front side of the barge. Grapple up to find two levers. Put one together and pull them both. Smash the colored wall and assemble the canister.
  • MK #4: From #3, go around to the left (port) side of the barge. Flip open all the panels to find two R2-D2 panels and a C-3PO panel. Use them all, then use the grapple point near here and head through the tunnel. Use a thermal detonator on the last wall.
  • MK #5: At the back side of the barge, use Sith Force on the box to make a grapple point. Pull the two normal levers, then quickly Sith Force the left one.
  • MK #6: In the first room inside the barge, crawl through the vents in the back. Pull both levers.
  • MK #7: Just after the disco room, shoot up all the windows on the left, then assemble the canister.
  • MK #8: At the top of the barge, blast the nearest circular covering. Use the Force on the pieces to create steps. Double jump up to the platform above, then across. Grapple up to reach the canister.
  • Red Brick: Near the last deck on the top of the barge, bust open a box and assemble a grapple point. Grapple up to the platforms above, then hover over twice to the brick.
  • MK #9: At the back end of the barge deck, crawl into the obvious vent to get this one.
  • MK #10: When you get the big gun under control, take out the module on the right first. Go back to that module and take the canister under it.

Chapter 3:

White Minikit Video (Credit: packattack04082

  • MK #1, #2, #3, #4, #5, #6: There are six canisters on the speeder bike run. This is the order you'll find them if going away from the screen. The first you need to hit a red-lit ramp to raise a bigger one. The second, you need to run over three red-lit ramps to raise another. The third, you need to hit two red-lit ramps. The fourth, four red-lit ramps. The fifth, one red-lit ramp to raise a ramp, then three more to lower the cage. The sixth (which is just before the looping point), you shouldn't need to do anything special for. It's right there.
  • MK #7: At the first stopping point, use an AT-ST to vault up to the right-side ledge. Sith Force the black plants, then crawl up the vent, and hover over to the lever. You'll need the speeder bike to blow through the cage.
  • MK #8: At the second stopping point, Force together the step to get up, then use thermal detonators to find three boxes. Stack them to get up to the lever.
  • MK #9: At the third stopping point, assemble the step, hop up the right side, and blow up the container with a thermal detonator to find a grapple point. Force together a landing point for that grapple point, then grapple up to the lever.
  • MK #10: At the landing platform, go up the elevator on the right, then pull both levers to drop the cage. You'll need a thermal detonator to blow it open.
  • Red Brick: At the landing platform, push the box into the left support pylon, then crawl into it.

Chapter 4:

White Minikit Video (Credit: packattack04082

  • MK #1: At the beginning, destroy the purple containers and put together the rotator switch. After you move it, hover R2-D2 over to the elevator in the back.
  • MK #2: After the first bridge, ride the elevator up to the lever on the right and pull it. Then jump over to the hanging rock and Force it down. Hop onto the lowered panel, then pull the lever when it's raised.
  • MK #3: After the second bridge, use the Force to bring down one of the tree platforms, then hop over and up to the right side, then use the Force to bring it back up, then hop to the left.
  • MK #4: After reaching the ground, go left and destroy the purple containers to make a grapple point. Grapple up and break down the bricks blocking the tree entrance.
  • MK #5: After crossing the small stream, destroy the purple containers to find parts for a tractor. Put it together, then drive it up the stream to get another canister behind a waterfall.
  • MK #6: Just before the third area (after the series of gates), crawl up the vent and hover over to the canister.
  • MK #7: Outside the bunker, find a grapple point under a bush, and a rotator switch in some purple boxes. Rotate the switch to lower a platform, then grapple up. Force the hanging rock, then hover over to the left. Force the hanging rock, here, then hover to the left more to reach this one.
  • MK #8: Outside the bunker, to the right, blow the shiny containers with a thermal detonator, then put together the platform. Hop on and Force the hanging rock, then crawl through. Use the Force on the ledge to lower it, then go left, raise it back up and get the canister.
  • Red Brick: Inside the bunker, go left to the purple lever room. Use the Sith Force on the panel on the floor, use the white circle, then bust down the blockage on the right. Push the box into the hole, go up on the catwalk above by hovering from the other side of the room. Use the C-3PO panel, then crawl through the vent. Push the box to the back of the room, then the brick will appear.
  • MK #9: Inside the bunker, go right to the green/yellow lever rooms. Blast all the panels on the back wall to find four panels you can use the Force on. Use it on all four, then assemble the canister.
  • MK #10: Once through to the yellow lever, simply hover to the back of the room.

Chapter 5:

White Minikit Video (Credit: packattack04082

  • Red Brick: Sith Force the eight red lights flanking the Emperor's throne. Do it quickly and the brick will appear above the throne.
  • MK #1: Force together the platform to the left of the throne and hop up.
  • MK #2: Go down the steps and to the right. Use a thermal detonator on the containers to reveal a grapple point. Grapple up.
  • MK #3: In the central elevator, toss a thermal detonator onto one of the vertical shiny strips to uncover this one.
  • MK #4: Use the green circle to make a C-3PO panel behind you. Use it to open a secret door.
  • MK #5: Go on the area to the right of the throne area (the elevator). Crawl through the vent and push the box off the ledge. Blast the items to blow open the door and enter a new area. In this area, stack three chairs on top of each other in the back of the room, then crawl through the vent to reach one.
  • MK #6: In the same area as #5, use Sith Force, then use a thermal detonator on the fan in the back left to free another canister.
  • MK #7: In the same area as #5, uncover a grapple point near the door. Then pull the lever at the top to drop a box. Assemble it and push it onto the green circle. Next, bust up the nearest chair and assemble the rotator switch to rotate the box. Now, push the box all the way around and into the arrows to start up a lift. Now, go left of the door you came in by and smash up some stuff to uncover a C-3PO panel. Activate it to lower a platform to a lever in the back right of the room. Hop on the lift and go right. Pull the lever to uncover the canister below you.
  • MK #8: (Bounty Hunter): Go to the area left of the throne room (under the electric floor). Use Sith Force on the vent on the right, then assemble the step, then uncover the green circle and use it to extend a platform. Hop up the step to the platform, then hover across to the canister.
  • MK #9: In the same area as #8, go through the door, and remove all the wall-coverings using thermal detonators, then walk over all twelve air vents to make a canister appear above the pit.
  • MK #10: This is a long one. Its spot is above the door leading to the separate area, and it's flanked by four lights that you need to turn on. For the first, go to the middle area and toss a thermal detonator onto one of the shiny parts of the wall to find a white circle. Use it, which will deploy some bricks near the light second from the left. For the second, up on the electric floor area, quickly use Sith Force on all ten red lights to make some bricks off to the right (the way you came here), which make a green circle. This will create bricks in front of the light second from the right. For the third and fourth go to elevator area (last part of the fight) and smash everything up on the top to find parts for the last two. These last two you need to use Sith Force or a thermal detonator on. Once all four lights are assembled and uncovered, Force them all to get the final Canister.

Chapter 6:

White Minikit Video (Credit: packattack04082

  • MK #1: This one is located just left of the first Star Destroyer's bridge tower.
  • MK #2: This one is located just right of the back Star Destroyer's bridge tower.
  • MK #3: Once you're inside the Death Star, you'll eventually come across torpedoes. Toss three into the purple vents right afterwards to make a canister appear.
  • MK #4: To the right of the gate with four targets is a TIE Gate. Head through it to find another one.
  • MK #5: Near the second torpedo dispenser, fly to the back right, and there's a small tunnel leading to this hard-to-find kit.
  • MK #6: In the area after the first gate (cross-shaped passage), there's an TIE Gate on your left with another behind it.
  • MK #7: You can find this one in the core relatively easily.
  • Red Brick: This is in the core, on the left side. Get two torpedoes and hit each side of the enclosure to release it.
  • MK #8, #9, #10: On your way out of the exploding Death Star, each area has a canister on the way. Just keep shooting ahead and you should get all three with no problem.

Upon collection of the final white Mini-Kit and Red Brick you'll unlock the following achievements. Of course you'll already have unlocked the Red Brick achievement if you opted to use the games cheat codes.

  • Mini Mayhem

    Collect all mini-kits.

    Lego star wars the complete saga episode 1 chapter 2

  • Secret Master

    Collect all available red bricks.

    Lego star wars the complete saga episode 1 chapter 2

If you'd like you can view your Mini-Kit collection by exiting the Mos Eisley Cantina via the door on the bottom left and then in the outside area, head over to the right. You'll see a force field with an interface beside it.

Congratulations on completing your second playthrough of the game. From here we'll be looping back around again and beginning the Challenge playthrough which will see us finding and unlocking all of the games blue Mini-Kits.

Find anything you think is wrong with this walkthrough? Help us fix it by posting in its Walkthrough Thread.

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Is LEGO Star Wars: The Complete Saga Just 1 and 2?

Lego Star Wars: The Complete Saga is a Lego-themed action-adventure video game based on the Lego Star Wars line of toys. It is a combination of the game Lego Star Wars: The Video Game and its sequel Lego Star Wars II: The Original Trilogy, which spans the six episodes of the Star Wars saga.

Is there a Debug menu in LEGO Star Wars: The Complete Saga?

Debug Menus. Pressing Up, Left, Down, Right, Up, Left, Down, Right, Up, Left, Down, Right, R, L, Start, Select at the main menu will enable the debug menus.

How do you use the fertilizer in Lego Star Wars?

Fertilizer is an extra in the Lego Star Wars games. When it is turned on, if you get on a Bantha, Tauntaun, or any other animal it will poop when you press Z (if on a PlayStation 2, you press Circle).

How do you get the Minikit in Darth Maul?

The first Minikit can be found after gamers have their first interaction with Darth Maul. Before chasing him down, run back to the beginning of the level to find the Minikit by the entrance.